LDJ 10 - Dimension of the Blood God
A downloadable mod
Dimension of the Blood God, map for vanilla Quake. Designed specifically for Steve Lee's Level Design Jam 10. The intention was to create a level which is based on two themes: Backwards and Identity. Both gameplay and narrative were created around them, although it is up to player's interpretation.
The level's playthrough is around 5-7 minutes, it has both combat encounters and simple set pieces.
Currently, the level is playable, but not polished (especially when it comes to texturing and lighting). It was tested on Ironwail source port. Official port is not supported yet (although I'm planning to fix that).
If you have any feedback or suggestions - I will be more than glad to read them!
Synopsis: After countless fights and interdimensional travels, Ranger got through another slipgate to demolish remaining Quake's hordes. In the end, the slipgate turned out to be malfunctioning, and Ranger was teleported on a mysterious plane. Will he manage to overcome all of the challenges along his way?
P.S. Like most of Quake maps, Dimension of the Blood God has 3 secrets. Will you be able to find all of them? ;)
Updated | 26 days ago |
Published | 27 days ago |
Status | Released |
Category | Game mod |
Author | Kranto |
Tags | FPS, Game Design, Level Editor, Retro |
Download
Install instructions
Download the map and install it in the directory of your sourceport (usually it is <folder>/id1/maps) and load the map via console: 'map dobg'
Development log
- 21.05.25 - DOBG hotfix v1! Woo!26 days ago
Comments
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Hey, nice work! I unfortunately have no way of playing the level, but I gathered some points from your playthrough:
Hope this helps and feel free to reach out if you want me to elaborate on anything!
Thanks a lot for taking a look at the playthrough and sharing your thoughts!
Anyway, I appreciate your suggestions, those certainly gave me some food for thought! I am looking forward to make a proper final post-jam version with major improvements on the visuals and some gameplay details, which were not perfect enough.
Yeah, I'm not that experienced with Quake or Doom. Although, I have played the new Doom games and it's true that even in those modern iterations backtracking happens quite often and they do not add anything to the rooms when you backtrack. It is very subjective, so definitely go with what feels the best for you.